View Full Version : NEW Little Bits sized Mustang model, "Zephyr"

06-13-2014, 08:59 PM
Hi Guys!

I just released my first "resin" ever; I call him Zephyr. I 3D modeled him on Sculptris from a digital ball of clay, had him printed by Shapeways, then hand-painted him myself in pastels and acrylics. He's about 4 1/2 inches tall, and is obviously inspired by those amazing wild mustangs out West.


06-13-2014, 09:24 PM
how cool! so you designed it using a 3d software program and then you had it printed out as a 3d model? is it difficult to learn/use the 3D software? very neat!

06-13-2014, 09:56 PM
Excellent! I love his mane and he's got a great flow to him! What material did you have him printed in?

06-13-2014, 10:06 PM
Thanks so much guys!!!! <3 I modeled him in a free program called Sculptris. I have absolutely zero sense of math or any of that technical stuff, and I found Sculptris to be the most intuitive software that mimics actual sculpting the best. I used a Wacom tablet to actually make the strokes involved in pushing, pulling, details, etc. He's printed in a plasticy kind of material; it's hard to explain. He's very light but is also very durable (much more than baked polymer clay!). They make the prints from tiny particles of plastic melted together in layers. It's really amazing how technology has gotten these days!! It's such a help to me too, since along with my math inability, I also have a mold-making mental incapability (lol), so that saves the need for that! The only drawback is it's a little expensive to print them individually--this one ran me about $60.

06-14-2014, 09:16 AM
This is so very cool. You did a great job. He's very appealing.

Even at $60 a print there are some advantages over traditional production methods. You don't have the expense of a mold nor the problems related to casting. It will be interesting how this new tech shapes the future of production in this hobby and beyond.

How much prep work was requred to get him paint ready?

I've been sculpting in programs like sculptris and Blender for a few years now. Just recently we purchased a 3D printer. It makes exceptionable prints though nothing near the quality of Shapeways.

06-16-2014, 09:18 AM

06-16-2014, 09:53 AM
Oh very nice!
With the other thread discussing 3D printing, this is a really exciting development. I'm curious about his prep process too - did you have to contend with the infamous 3D-printing ridge texture?

Sweet Defense
06-16-2014, 05:25 PM
What's scared me away from them is seeing the layers laid down by the printer, they've been very obvious in the ones I've seen, and I really hate prepping. So just curious how much a problem that was. There's a resin I really like (non horse), but I'm so afraid of these layers showing.

06-17-2014, 10:39 AM
Yes, the scan layers are something that are a little bit of a problem, and next time I'll have to sand down a bit more. Shapeways however does have an option to polish it for you, but it does cost a little more and some detail you want may be lost. But I've found that the scan lines are usually on one side only and come off pretty easily with a little sandpaper. I don't think it would take more prepping than a regular casted mold would with flange and various flaws, etc. The next one I do I'll have the precise amount. I should have taken off a bit more with this one but it was a bit of an experiment.

Sweet Defense
06-17-2014, 11:33 AM
My concern is inside wrinkles, where prepping would be a serious issue. The resin I'm looking at is a feathered dinosaur, so I have this feeling it'll be a disaster to prep. Thanks!

06-17-2014, 01:21 PM
He's really neat! It's so cool that you sculpted him digitally and printed him - that's really exciting!

06-17-2014, 01:36 PM
I really like him! His pose is different and dynamic and he has a lovely face. :hearts